
The ten desert districts
Read from the global-map screenshot on the Steam store (it may be from a pre-launch build; levels and names can change):
| District | Level | Where |
|---|---|---|
| Highlands | 3 | Centre — the Shadow Governor’s district |
| Rivertown | 2 | North of the Highlands |
| Fallrock | 2 | West of the Highlands |
| El Peso | 2 | East of the Highlands |
| Dustbowl | 1 ⚠️ | Far north |
| Redstone | 1 | North-east |
| Fairfield | 1 | West |
| Loneford | 1 | East, towards the coast |
| Rustvale | 1 | South-west |
| Cascadas | 1 | South-east, near Looty Bay |
⚠️ Dustbowl’s level label is hard to read on the screenshot.
The map’s quick-travel bar shows four destinations: Home (your base), Sales Center, Hub and Looty Bay.
How districts work
- Districts → settlements → plots. Each district is a cluster of hex settlements; you rent a plot in a settlement or buy the whole settlement (power pyramid).
- Level decides which features you get and which items you can buy there. Criminal contacts (what your base can buy) depend on your home territory’s level.
- Special structures boost nearby settlements — extra defence, business bonuses, discounts. Some settlements sit next to several at once.
- Every district has a hub to sell stolen loot, often at better prices than Looty Bay.
- Land only in owned districts: you can’t claim land in an unowned district.
Looty Bay

The city on the coast is where the robbing happens: shops, jewellery stores, ATMs, bank vaults and police armouries. You’re a civilian until you put on a mask; cops are real players who respawn in the city. The Bar is a neutral safe zone with a little storage and roulette — your home until you have a base.